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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16298
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Posted - 2014.12.27 12:49:00 -
[1] - Quote
Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP.
Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral.
Perhaps redline turrets can reinforce for longer.
Also only conveys +25 WP to reduce the economy of turret farming.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16298
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Posted - 2014.12.27 12:56:00 -
[2] - Quote
Thaddeus Reynolds wrote:True Adamance wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X mins" (between 180 seconds and 300 seconds I'm leaning towards the former) and become neutral. Perhaps redline turrets can reinforce for longer. Also only conveys +25 WP to reduce the economy of turret farming. But who's supplying the Stront to reinforce them XD?
Who the **** cares? Who's paying for asshats in the redline to snipe me at 300m when I've earned that redline!
Plus redlines is Dust aren't even that bad. In Warthunder on a Break map a line of Sherman's and Panzer III's invaded the red teams spawn zone after we cleared the town. Best open country battle I've been in yet.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16298
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Posted - 2014.12.27 13:16:00 -
[3] - Quote
Mad Kras wrote:Breakin Stuff wrote:Mad Kras wrote:Breakin Stuff wrote:If it were possible to have installations respawn after destruction I'd say reduce their HP. It would lead to tankers camping Instalations. And making themselves predictable, easy targets for people like me to pick off. You really believe for a second I wouldn't camp a redeployed turret to ambush an HAV dropping by for farm points? I am hardly unique. So for the purpose of reducing camping you propose to allow others to camp those who camped so you could camp them? +1 Well if you reduce the WP pay out of destroying turrets no tanker would camp turrets unless they planned to be active in the area for a long period of time. In which case they are predictable as Breaking said, burning Ammo on the installation and not infantry or other tanks, and if they don't you have a turret that might have a kill shot on an unsuspecting tank.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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